Effect is only active with an Arc mod inserted in the same armor piece or a second Arc Charged with Light mod in inserted in a different armor piece. Primarily used for the secondary effect, which is +20 Mobility.In other words, you only need 4 stacks of Charged with Light to get the maximum benefit.Protective Light lasts for five seconds for each stack spent, up to 20 seconds.While Charged with Light, if an attack received brings you to critical health, all stacks of Charged with Light are spent to activate Protective Light.Allows you to pick up Orbs until you reach the maximum Charged with Light stacks even when your Super is charged and available.Max stacks without mods increasing the cap is 2 stacks. Picking up an Orb of Power grants a stack of Charged with Light.Void Wells restore additional class ability energy.After using your class ability, the next weapon final blow spawns a Well.Two Elemental Ordnance normally don't stack and produce only one Well, but this mod lets them stack to spawn two and an additional third Well through Bountiful Wells. Well-spawning mods stack and spawn an additional Well.Gain 2 stacks when a Well matches your subclass element. Gain a stack of Charged with Light when picking up Wells.Grenade final blows cause a Well matching your subclass element to spawn.As I do not use this Exotic often, I cannot provide a build around it, but I can mention a particular scenario and use for it.Given the changes to how Supers cooldown, Deadfall can be available in less than a minute after use depending on Super energy refunded and how often one is in combat. This makes the Exotic highly valued in situations where fireteams have difficulty contesting against large groups in narrow spaces. Based on observing my brother using this in PvE, it is most useful for locking down large groups more frequently throughout an activity using Deadfall due to the Exotic refunding Super energy.The addition of a dodge charge tends to lock you to maxing Mobility for maximum dodge availability.Most useful with Vanishing Steps while you giving you the option of resetting your melee ability more. Also grants Resist x4, which can allow for partial negation of incoming burst damage. Theoretically, it can give infinite invisibility as long as you make 3 Guardians invisible, which can include yourself. Most useful for its invisibility uptime when doing so. Recharges melee energy when making other Guardians invisible.It is still very useful for those who play at mid or long range combat and do not need to utilize dodge as often. I do not find this as useful as other Exotic choices for my playstyle.Used for its burst of healing when dodging, allowing for survival against some incoming fire.You can read more of our guides on Destiny 2 The Weekly Reset, Ascendant challenge, and the Void 3.0 Warlock Build we recently published. You can also check out builds for Titan and Warlock.Ĭomment below if you have a better build than this one. As I mentioned, this might change due to the incoming buffs or nerfs. I feel these are the best builds for Hunters as of now. I saw GrenaderJake using a similar build on his Stream. Pair this with a good void weapon like Shayura’s Wrath or Palindrome you can get flawless easily. Upon consuming the orb, you will get Devour and Volatile Flow this will help you in winning fights very quickly. 3x Void Weapon Surge for Legs.Įvery time you use an ability and take down an enemy after that, an orb will spawn. This build requires you to use only the following things all left-out ones can be changed according to your liking: Keeping all the Stand Hype aside, this season is perfect for Void Subclass. Note: I was running into Special Ammo problems, which is now fixed after adding 2x Special Ammo Finder and Special Finisher. The Build is super fun to use as you keep getting all your abilities back, enemies keep exploding, and you will always have your invisibility up. You will also get Void Breaches by taking down Volatile enemies granting you class ability. The best part is all four of these buffs can be triggered by walking over an orb of light. This Build will work around four buffs 22% Void Surge, 60% Damage Increase with Wavesplitter, Devour, and Volatile Rounds. Class Item: Special Finisher, Time Dilation, and Reaper.Chest: Void Reserves, Consussive Dampener.Arms: Bolstering Detonation, Firepower, Font of Focus.Helmet: Void Siphon, 2x Special Ammo Finder. This Build revolves around using WaveSplitter as your primary weapon, mainly because it interacts so well with Orbs of Power, which you can get plenty of due to the mod changes this season.
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